This week challenge is to share an example that demonstrates one or more ways to personalize an e-learning course using gamification techniques. David Anderson shared some ways shared below. I could apply most of them in my example which is a remake of one of my old quiz games whose template can be downloaded here; Freebies.
- Let users choose an avatar that best represents them
The first version has a character, but users can’t choose their avatars. Adding two characters from opposite genders seemed to me a good idea to make a connection with players.
- Increase learner engagement by using their name throughout the course
Players can see their names while getting instructions, playing the game and on the scoreboard if they get successful.
- Allow learners to choose closed captioning, audio narration, design themes, and other course preferences
I didn’t add audio narration but players can skip some instruction screens if they want to discover the mechanics while playing it.
- Personalize feedback based on quiz scores and on-slide actions
Points are earned by giving the correct answer. Here is a little trick for the scoreboard, if they answer quickly, they get more points.
- Use gamification techniques to add personalization to courses
I tried to use gamification mechanics such as time pressure, awards, competition and personalization. I’m happy with the result, hope you enjoy it.
You can see it in action here;